Specifically designed for youth with strong STEM (Science, Technology, Engineering, Math) interests, TechTinkering Tracks use Company Simulations to guide students in value-driven product innovation. Students align new product plans with market opportunities, and develop actual prototypes within the support structures of an existing business.
These tracks showcase how an entrepreneurial mindset is not just fueled by “founder power”. Rather, an entrepreneurial team of cross-functional talent is needed to thrive in break-through product development. We currently have two Tech Tinkering Tracks:
1. MedTech Tinkering is aimed at inspiring young science and engineering enthusiasts to make a difference through innovation in the context of the Life Sciences/Healthcare industry. With the ongoing merger of life, physical, and engineering sciences, convergence is the blueprint for innovation. Supported by Massachusetts Life Sciences Center and other partners like Lab Central, youth interested in biology, chemistry, mechanical engineering, and/or programming work together to create a telemedicine solution while being mentored by Life Sciences entrepreneurs, and entrepreneurially-minded scientists, engineers, and medical doctors.
2. Game creators and essentially entrepreneurs at heart, and getting games created/funded has its own unique entrepreneurial challenges. Through the design process and creation of a videogame prototypes, Youth CITIES’ Videogame Tech Tinkering leverages the popularity of the videogame industry to inspire young artists and techies about the importance of understanding who you are developing a product for, why someone would fund your game, and what types of business models can you incorporate to sustain a game post-launch. In partnership with Microsoft and through the use of Kodu, even students without programming background can create a game prototype.